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Zash Crawford -Character Sheet-

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Description

I know, a new ref of Zash, shocking, but I am finally satisfied with how he turned out. I wanted to separate him from the sonic fandom and make him an original design, with the help of my broski/sis   toughset and   iayem 

(There were a few colors missing from Zash laying back on his bed, his claws are red like his fingers. I will update this minor issue later on. ^^ )


Lineart done by   afterhumanity333

Background and coloring done by   toughset

Shading work done by   iayem


Here is some basic info about Zash below incase you're curious about him, and if you've read his old ref, I've refined parts of his ref and tweaked a few details about him. If not, just enjoy the picture. ;) If I find any imbalances or if you guys want a more in depth backstory, let me know and I'll add more!




Name: Zash

Species: Hinuzuna

Sex: Male

Age: 97

Height: 4' 9'' or 163 cm (head height)

Weight: 50 kilograms (90 kilos with the tail).

Birth Place: Somewhere in Southern Oregon from a artificial birth tube from aboard a colonial spaceship that crash landed in the region.

Current Home: The Northern Aularian Kingdoms (Somewhere in Western Europe)

Homeworld: Zoken-Amatheya 

Time Period: 997 TC (Third Cycle) 2 million years after human civilization vanished on Earth.

Clothing: While traveling or on mission, he typically wears a brown leather vest, a leather belt and black/brown heavy hiking boots, all modified with armor plating salvaged from his damaged armor when he first arrived on Earth. Zash also wears a durable, heat/cold resistant black material
as a sleeveless shirt, baggy black pants and arm gloves, which has the feel of silk and toughness of Kevlar. His most recognizable feature is his medical metal cuffs that produces his seemingly endless supply of fresh nanites, which also keeps him alive.

Sexual Orientation: Heterosexual

Family:

(Parents): Non Blood relatives

Crawford: This old, retired scientist found Zash and his sister Adelle in a crash site during one of his prospecting trips. He raised Zash as one of his own and made sure he grew up to be a healthy, bright young lad before he passed away from Pneumonia at the ripe old age of 323. (Age: 323 ((Deceased)) )

TIM: An AI with Crawford's personality and voice imprints, is a spherical floating drone that floats around and assists Zash in many situations, a sidekick if you will. He has a quick temper at times but treats Zash and his family with the utmost respect, he is used for surveillance and advanced scouting. (Age: unknown)



Blood Relatives:

Mother and Father both died in the crash, the super computer onboard was too damaged to recover any useful data on his blood parents.

Adelle Crawford (Age: 97) 'Triplet'

Veria (Second Sibling, Age: 97) 'Triplet'

Close Friends & Associates:

Nieja Diamante, Alexander, Xion, Braux, Boulder, Dawnnah and Bababii

Enemies: "The Prometheus Initiative" is a mysterious organization based on exploiting new technologies and political pressure for the advancement of the remnants of humanity and rapid technological expansion, regardless of the cost to innocent lives and the environment, causing much suffering across the world. Zash and Adelle became their sworn enemy when the P.I. attempted to use Adelle as a weapon against her will. They continuously chase the duo around the world at great financial cost and have yet to catch them ever since.

Likes: sweets, cheering others up with his bizarre antics and unbreakable optimism, flirting, dating, meeting new people, traveling, taking care of others, red heads, big round butts, prefers females larger than him, sex..lots of it, loves curves, goofing off, peeping, positive and optimistic folk, dark chocolate, tinkering with machines (old and inferior ones especially), lustful and devious women, swimming, and technophiles.

Dislikes: Long boring speeches, quitters, loud noises, playing TF2 with his sister Adelle (she always dominates him while playing the spy or sniper) distrusts humans, distrusts religion and skeptical about faith.

Current Occupation: Radio Talk-Show Host part time, and shares a leadership position with Nieja of a Mercenary group called that has direct ties to Braux's Dirty Dozen.

Old Occupation: Worked as a Archaeological Assistant with his Adopted Father, Crawford.

Personality: Intellectual when he wants to be, Care-free, Overoptimistic, quick to trust and quite the pervert. Being charismatic he can befriend people rather easily.

Alias: Pervert, Scoundrel, that Red Guy, Zashie Washie, Zashikins, Zashie-kun, Zashie, Red Ghost.

Abilities and Negative+Positive Perks:


Regeneration: If Zash's body takes too much damage, of course he will technically be dead, however, his nanites prevent the body from decomposing and dying completely by preventing his mitochondria from sending out signals across his other cells that Zash's body was dead, thus preserving him until his wounds heal and he is again reawakened as if in a deep sleep. However, if the damage to his brain and organs are too great, his nanites just can't repair the damage and he will die.

Nanite Bracers: Zash, Adelle and Veria wear prototype nanite core storage units capable of being worn around the wrist. These provide essential minerals and nutrients across the body to supplement missing elements that his body evolved to absorb to maintain maximum metabolism and a healthy body. Over time however, these nanite cores achieved sentience and work with Zash under the promise they both work together to preserve each other for as long as possible. These nanites will allow Zash and his sisters to live for many centuries, drastically slowing the aging process by eliminating the genes responsible for DNA decay. Under extreme circumstances, these nanites can also heal wounds such as limb mutilation, bullet wounds, excessive radiation and in Zash's unique case, they can help him resist intense pressure, cold and heat.

However, Zash cannot survive insane pressure like on Jupiter or the deep oceans of Earth, lava or liquid nitrogen, those are still quite lethal. Also, without his bracers, he would be soo sickly and frail, that would would be bed ridden and eventually die after two-three weeks.

Disease Immunity and Hunger Resistance: These nanites can fight infections, disease and other nasty bugs, allowing Zash and his siblings and others like them to survive visiting new regions that have unique microbes that could pose a threat to them. These also protect them from nutrient deficiency but it's healthier for Zash to eat solid food to provide stable and comfortable digestion, thus he cannot rely solely on his nano machines for sustenance. 

EMP, CME, and Ion Vulnerability: These can cripple and render his nanites useless for up to half an hour to an hour after being hit by these effects. Adelle's nanites are much more affected by this and can be crippled for hours. Veria's higher quality bracers and anklets can help protect her nano machines from these effects.

Weapons: Zash's nanites are his primary weapons, first line of defense. His nanites can become any tool or ability, taken or mimicked from battling and defeating superior enemies. Here are his most commonly used weapons and defenses.

(Nanite Blades): His nanites form into two lethal short hand blades that can cut through virtually any substance, causing catastrophic damage for a short time. However it's only good for several impacts, the blade's nanites can weaken and shatter and will take time to regenerate fully. Zash can also heat the blade or cool the blade to extremes, making this a very nasty elemental weapon, but such an augmentation and deplete Zash's nanite supply quickly, so he uses this ability rarely.

(Nanite Barrier): With the help of the Dark energy given off by Zash's core and his nanites he can project a powerful barrier, protecting his allies, however each impact kills more and more nanites, thus only giving Zash a limited amount of time to keep up a barrier. The larger the radius, the less attacks it can withstand since it's spread soo thin.

(Nanite Drill): Perfect for armor penetration and quick escapes. These can pierce virtually any material depending on the structure the drill bits are composed of.

(Nanite Chains): His most effective weapon, Zash's nanites can form into thick, super durable chains, capable of tearing opponents to shreds or acting as a last ditch barrier. Zash can also use it as a tool to leap across large ravines or scale walls, or heat up the chains to the consistency of plasma, which he can twirl around himself to heat the air around close by enemies if he's surrounded, either shredding machines or causing heat exhaustion in organics.

(Shred Vortex): Zash can use Dark Energy and his nanites to rip apart organics and shred up armor.

(Nanite Corsair Form): Once he comes into contact with Dark matter, his nanite cores transform him into his Nanite Corsair Form. This allows him to fly, survive in space, attack enemies with vicious plasma cannons, and covers him in a sheet of futuristic fiber armor of unknown make.

Strengths:

With a powerful AI CPU processor in his head, formed by the nanites when he was a child. Zash can easily hack terminals and reprogram machines, making him a perfect asset for sabotage and infiltration missions. Socially, Zash his a silver tongue, so he has powerful charisma and can talk his way out of most situations, avoiding fighting in the first place. This usually turns his enemies on themselves, or allow him to infiltrate powerful positions, like governments or criminal organizations.


Weaknesses:

Zash can easily be immobilized by Electrical discharges and magnetic weapons. Ion weapons are most especially effective, since they can severely damage and freeze his nanites in place, causing Zash to be vulnerable to attack. As for combat, his lack of brute strength and speed makes him an ineffective front line fighter, and relies on his team members to do the main fighting, in one on one fights, he needs to rely on wearing down an opponent until they submit. 

Backstory: Zash and his sisters were descendants of deep space colonists from a far away galaxy. Eventually, they found the Solar System and as they approached the future Earth, their craft met with a sudden freak solar storm and the unprepared crew and their craft plummeted through the atmosphere. Zash's biological parents died on impact with nearly the entire crew. Zash, Adelle and Veria, safe in their incubation tubes were the only survives. The craft came to rest at the base of a mountain side, the force of the crash creating an artificial cave.
Not too long after the crash, a local Archaeologist named Crawford followed the great billowing cloud of dust and debris. The curious old man ventured through the craft and with the help of a small floating spherical shaped drone named TIM, they eventually discover the children trapped in the pods. On the brink of the pods failing, Crawford opens the pods, releasing the fully formed alien babies, Zash and Adelle. After a bit, the old man heard the footsteps of what may of been soldiers attempting to explore the ship and sounded armed. So unfortunately, Veria was not found and Crawford and his new friend TIM left the ruined craft undetected.
Crawford would come to raise these scalie kiddos as his own with the help of his new assistant. He would take Zash and his sister into town to get to meet the new people, since they weren't human either, Zash and Adelle seemed to just blend right in. However, he noticed that the children seemed sickly and pale. So with the advice of TIM, and knowledge of advanced human tech, he would construct his kid's first prototype nanite containment cuffs.
The years would pass, the general stuff, frolicking kids, annoying and pestering of their foster father. Zash and his sibling would grow very close and practically inseparable. Being an overly happy, crazy old man, alot of his personality would also imprint onto Zash, making the young boy flirty and just a general smart ass, annoying his schoolmates and becoming quite the class clown, but at the same time doing amazingly well academically thanks to his augmented brain and backdoor dealings with the school staff, Zash also easily befriended his teachers, though he was more of a clown as a kiddo, he and his sister has a fun and productive childhood.
However, time would not prove kind to Crawford, like the zoketar, humans developed nano machines to suit similar needs for the individual. Unfortunately, even with all of their advanced technology humanity faded away into history long ago, due to calamities brought on by themselves. At the age of Thirteen, Zash and Adelle slowly watched their father pass away, sickly stuck in bed. In the last few months of life, he laboured intensily design more advanced bracers for his foster children. One winter, sickness would take Crawford soon after his old and obsolete nanite cores in his bracers shutdown, leaving the teens alone to rely on each other.
Not deterred by his father's death, Zash would help his sister come to terms with their loss and traveled the world to follow Crawfords wish to them: 

"Live life like an adventure, always learn, always care for each other and take pity on the unenlightened, help them if you can, for they still need guidance. Always be humble and use your strength to protect others and yourselves, for the world can be cruel...trust others with caution. Oh and for goodness sake Little Red Pepper...wash your hands ."

Living by those words, the siblings would spend the next century exploring, always learning and making many friends along the way and many enemies. They both eventually end up working for a Mercenary group led by Boss Braux of the 'Dirty Dozen' bringing in criminals from all over the Northern Territories their cell resides in. Their adventure is just getting started however, as rumors of 'demons and shadows' begin to be reported across the region and as he always does with any problem, he'll always face it with a smug grin as his father did nearly a century ago.



Zash was created by and belongs to   afterhumanity333
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Jared-The-Rabbit's avatar
May I please take inspiration from this picture for a character redesign?